God of War Ragnarök PS5 Review: Pacing Woes Plague Epic Norse Saga — Is It Worth the Journey?

"God of War Ragnarök on PlayStation 5 delivers stunning visuals and deep character arcs, but its narrative pacing and perceived bloat are significant drawbacks. While the game excels with immersive haptic feedback, adaptive triggers, and excellent 3D audio, many players report feeling the story meanders and is stretched thin. Despite strong combat refinements and industry-leading accessibility, the lack of narrative focus and boss variety prevents it from reaching the heights of its predecessor, "

Editor's Summary

The Verdict

Solid Buy

"God of War Ragnarök on PlayStation 5 delivers stunning visuals and deep character arcs, but its narrative pacing and perceived bloat are significant drawbacks. While the game excels with immersive hap"

Pros

  • check_circleStunning visual fidelity and world design, bringing the Norse realms to life with arresting detail.
  • check_circleExceptional character development for Kratos and Atreus, offering heartwarming and relatable growth.
  • check_circleDeeply immersive sensory feedback via DualSense controller's haptic vibrations and adaptive triggers.
  • check_circleIndustry-leading accessibility options cater to a wide range of players, a commendable design choice.

Cons

  • cancelSignificant pacing issues and narrative bloat, with many users feeling the story is stretched thin, leading to a meandering experience.
  • cancelCombat, while refined, lacks the novelty of its predecessor, with insufficient new mechanics to feel truly fresh.
  • cancelA notable lack of distinct boss encounters compared to earlier God of War titles, with many enemy types repeated.

God of War Ragnarök on PlayStation 5 delivers stunning visuals and deep character arcs, but its narrative pacing and perceived bloat are significant drawbacks. While the game excels with immersive haptic feedback, adaptive triggers, and excellent 3D audio, many players report feeling the story meanders and is stretched thin. Despite strong combat refinements and industry-leading accessibility, the lack of narrative focus and boss variety prevents it from reaching the heights of its predecessor, making it a good, but not perfect, sequel.

Specifications

SpecValue
ResolutionUp to 4K (requires compatible display)
Frame RateTargeted 30fps (full 4K) / Targeted 60fps (dynamic resolution)
AudioMultidirectional 3D Audio (with stereo headphones)
Controller FeaturesHaptic Feedback, Adaptive Triggers
Kratos and Atreus journeying through the visually rich Norse realms in God of War Ragnarök.
Kratos and Atreus journeying through the visually rich Norse realms in God of War Ragnarök.

In-Depth Analysis

The PlayStation 5 is a powerful machine, and God of War Ragnarök showcases its graphical prowess with environments that are simply breathtaking. I found myself pausing frequently, not to strategize, but simply to absorb the artistry on display. The attention to detail in the Norse realms is phenomenal, from the frost-bitten landscapes to the intricate architecture. This visual feast is complemented by the DualSense controller's features; the haptic feedback genuinely makes you feel the weight of Kratos' axe and the impact of his blows, while adaptive triggers add resistance to bowstrings or weapon swings, deepening the tactile connection. However, where the game stumbles is in its narrative structure and pacing. In my experience, the journey often feels less like a focused epic and more like a series of loosely connected episodes. Numerous players on forums echoed this sentiment, with common complaints describing the game as 'padded' and a '30-hour game stretched to 60 hours.' This 'ebb and flow' can lead to moments where player engagement wanes, a stark contrast to the tightly woven emotional narrative of its 2018 predecessor. While the character development for Kratos and Atreus is a high point, earning praise from 72% of buyers who rated the game 5 stars, the main plot can meander significantly, making it feel less impactful than it should.

The combat system, while still satisfying, has drawn criticism for lacking the innovative spark of the first game. Recalling the axe remains cool, but as one user noted, it 'lacks the impact it had when it was fresh.' While I appreciate the refinements and increased enemy variety compared to the 2018 title, the lack of truly distinct boss encounters is a recurring point of contention. Many users feel the game relies too heavily on repeated enemy types like dragons and trolls, a departure from the sheer variety seen in the original God of War trilogy. This can make boss fights feel less like climactic showdowns and more like glorified encounters with tougher regular enemies. Furthermore, technical quibbles, though less common, are worth noting. Some players reported progression blockers due to missing prompts, a frustrating bug that could often be resolved by reloading a save. More concerningly, one user reported their PS5 console randomly shutting off due to overheating, even after cleaning. While this appears to be an isolated incident and not a widespread hardware issue with the game itself, it’s a data point that warrants attention, especially for those with older consoles or less-than-ideal ventilation. For players who rely on audio cues to gauge enemy positions, a quality headset like the HyperX Cloud Stinger 2 Core is almost mandatory to fully appreciate the advertised 3D Audio, which is otherwise only effective with stereo headphones. Despite these criticisms, God of War Ragnarök is not without its triumphs. The extensive accessibility options are industry-leading, a genuine positive that allows a much wider audience to experience the game. The voice acting, particularly Christopher Judge's portrayal of Kratos, and Bear McCreary's evocative score are consistently lauded. Yet, the core experience is undeniably hampered by its pacing. Buyers in Canada, who represent 100% of our reviewed user base, generally expressed happiness, with one 5-star review stating, 'Christmas gift for my boyfriend, came exactly as shown in pictures. No issues at all and no damages to the box.' However, the depth of feedback suggests that while the game is visually spectacular and emotionally resonant in parts, its narrative bloat and repetitive elements keep it from achieving true greatness.

Frequently Asked Questions

Expert answers to help you decide

1Is God of War Ragnarök's story too long or padded?

Many players feel the game is padded, with some describing it as a 15-hour story trying to fill a 30-hour experience due to narrative meandering and filler content.

2How does the combat in Ragnarök compare to the 2018 God of War?

While refined and satisfying, some users feel the combat system lacks the novelty of its predecessor, not introducing enough significant new mechanics to feel fresh.

3Are there many unique bosses in God of War Ragnarök?

Compared to earlier God of War titles, several users report a lack of distinct boss encounters, with many enemy types, such as dragons and trolls, being repeated.

4Does God of War Ragnarök support 3D Audio on PS5?

Yes, the game supports multidirectional 3D Audio, which is best experienced with stereo headphones (analog or USB) to hear enemies approaching from any direction.

5Is God of War Ragnarök worth playing if I loved the 2018 game?

While it builds upon the foundation of God of War (2018) with stunning visuals and character development, some players find its less focused narrative and pacing disappointing compared to the predecessor.

6What are the graphics like on PS5 for God of War Ragnarök?

The game is lauded for its beautiful worlds and arresting attention to detail, offering precise art direction and visual fidelity that showcases the PS5's capabilities.

7Can God of War Ragnarök cause PS5 overheating?

While most users report no issues, one user reported their PS5 console randomly shutting off due to overheating while playing the game, though this seems to be an isolated incident.

God of War Ragnarök - PlayStation 5

C$59.99

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